Palm Springs, California

A designer and creative technologist. I shape the product, the flows, and the interface, then build the working prototype. Raised where the desert meets the mountains, and it shows in how I work.

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Preston Thoman

01 · Origin

William Preston Thoman, known to everyone as Preston.

From Palm Springs, California. I blend creativity with analytical precision, and a strong focus on innovation and problem-solving.

I study Art, Technology, and the Business of Innovation at USC’s Iovine and Young Academy, focused on product management, product design, and media analytics.

I bring a results-driven mindset to every project I take on, and my work reflects a commitment to continuous learning, adaptability, and delivering meaningful impact in fast-evolving environments.

Driven by curiosity and a passion for growth, I approach challenges with both strategic insight and a hands-on attitude. I value collaboration, clear communication, and building solutions that are effective, sustainable, and long-lasting, working independently or on a team.

From
Palm Springs
Now
Los Angeles
Completed projects
0
Years in field
0
Preston Thoman

02 · Path

How I got here.

Not a straight line, but every turn of it points back at the same valley.

  1. 2023

    Making things by hand

    A chess-themed bobblehead set that turned into a school commission: my first taste of designing for a real person, a real deadline, and a real reaction.

  2. 2025

    Iovine and Young Academy

    Art, technology, and business in one room at USC. Learning to move between the sketch, the spreadsheet, and the pitch without losing the thread.

  3. 2025

    Strategy & storytelling

    Pricing a 3D choreography platform, pitching Disney+ on Gen Alpha, leading the documentation of our cohort's mural. Each was about figuring out why people care before deciding what to make.

  4. 2026

    Product in a newsroom

    At Annenberg Media, translating between editors, designers, and product managers, and learning that the best feature is the one people actually use.

  5. Now

    Building my own

    Carrying Weavoly, Evident, and Daybook from first concepts into working prototypes, and designing a game on the side. Looking for teams who care about people as much as the product.

03 · Selected work

Selected work.

Three projects carried from first concept to prototype: two products designed around how people behave, and an AR lens that won its hackathon.

01 Social product · Mobile · Interaction design

Weavoly

A social app that helps strangers move past surface-level introductions through intentional matching, twelve-hour conversations, and shared activities.

Platform
Native iOS, built with SwiftUI
Status
Working prototype
Explore case study

02 Creative tools · Social platform · Product design

Evident

Helps creative people see how their work changes over time, through side-by-side comparisons, practice-specific criteria, and trusted feedback.

Platform
Responsive web and Capacitor-based iOS
Status
Working on web and iOS
Explore case study

03 AR / XR · Health education · Audio design

Proximity Pulse

An AR training app for Snap Spectacles that turns bystanders into people who know what to do in a cardiac arrest, with step-by-step lessons, then compression practice with live feedback on placement, depth, and rhythm.

Platform
Snap Spectacles, built in Lens Studio
Result
Built in one day; first place, RealityShift XR Hackathon for Social Good
Explore case study

More work

Products, games, strategy, and media, most of them still in motion. Filter by kind, or scroll the shelf.

Room To Forget: a pixel-art character carrying a lantern
01 In development

Room To Forget

Game Designer & Developer · Jun 2026 – Present

My own game, built around memory, puzzle-solving, and the choices players make. Pixel-art characters drawn to read at tiny sizes, palettes kept consistent colour by colour, and assets tested in Unity and Godot. The defining mechanics stay under wraps for now.

  • Game Design
  • Pixel Art
  • Unity
  • Godot
Daybook: social habit tracker
02 Prototype

Daybook

Behavioral Design · Mobile-first prototype

A social habit tracker that makes everyday consistency shared and playful: one-tap check-ins, friends, collectible stamps, and weekly recaps. It rewards overall consistency instead of punishing a missed day, and treats coming back after time away as an achievement of its own.

  • Behavioral Design
  • Interface Design
  • Data Storytelling
  • Mobile Prototyping
Annenberg Media: digital product work
03 Ongoing

Annenberg Media

Web Developer · Feb 2026 – Present

Implementing and testing site updates in Arc XP for USC Annenberg Media's digital publishing workflow, and working with product managers and UX designers to turn editorial and user needs into technical requirements, resolve tickets, and communicate scope and constraints.

  • Arc XP
  • Front-end
  • Product Management
  • QA
Synchora: go-to-market strategy
04

Synchora

Business & Marketing Strategist · Aug – Dec 2025

Go-to-market and subscription-pricing strategy for a digital 3D choreography platform, aimed at early adopters and built around predictable recurring revenue.

  • Go-to-Market
  • Pricing
  • Market Research
Disney+ case competition
05

Disney+ · ProductSC

Case Competition · Sep 2025 – Present

A Disney+ strategy for engaging Gen Alpha with classic films, backed by user and market research, competitive analysis, roadmapping, go-to-market planning, and success metrics, developed and pitched as a team.

  • Product Strategy
  • User Research
  • Roadmapping
The completed Cohort 12 IYA mural
06

Mural Documentation

Documentation Lead & Editor · Sep – Nov 2025

Led documentation of the Cohort 12 IYA mural at USC, running capture across a team of contributors, then editing the footage into a documentary-style film of the mural from concept to reveal.

  • Team Leadership
  • Video Editing
  • Post-Production
Chess-themed bobblehead set
07 Commission

Bobblehead Commission

Design, Scanning, & Fabrication · Mar – May 2023

A chess-themed bobblehead set, 3D-scanned and printed, that grew from a Makerspace project into a commissioned going-away gift for the school’s founding principal of 17 years.

  • Capture Scanning
  • Digital Modeling
  • Prototype Iteration

04 · Capabilities

What I reach for.

Eight disciplines I actually work in, from CAD and code through to campaigns and cut footage, and what I reach for in each.

01 3D Modeling

SOLIDWORKS, Autodesk Meshmixer

Mechanical parts, assemblies for product development, and simulation tools used to validate a design before anything gets made.

02 Web Development

HTML, CSS, JavaScript, Docker, Node

Responsive sites and applications, from static pages to dynamic ones, including portfolios, news media sites, and interactive web experiences.

03 Project Management

Excel, PowerPoint, Canva

Leading teams to timely delivery, budget adherence, and a result worth shipping, coordinating across functions, and doing the talking when it is pitched to a panel or an investor.

04 Product Design

Illustrator, Figma

User-centred design, prototyping, and high-fidelity visuals: ideation, design systems, and implementation-ready specs that close the gap between engineering and product.

05 Data Analysis

PHP, SQL

Backend work in PHP and database work in SQL: processing, analysing, and visualising data, building data-driven applications, and keeping queries fast against large databases.

06 UI/UX Design

Figma, Illustrator

Interfaces for web and mobile, built on user research, wireframes, and prototypes, aimed at work that is intuitive, accessible, and worth looking at.

07 Video Editing

Adobe Premiere, CapCut, ScreenFlow

Storytelling, pacing, and effect across promotional pieces, tutorials, and personal work, plus colour grading, sound design, and post-production on my own film cycles or directed projects.

08 Search Engine Marketing

Google Ads

Keyword research, campaign optimisation, and performance tracking, plus the creative side of it, lifting click-through and conversion through A/B testing and analysis.

Certifications

SOLIDWORKS Design Associate certificate awarded to William Thoman

Dassault Systèmes · Dec 2025

SOLIDWORKS Design Associate (CSWA)

3D modelling, assembly design, and engineering drawings. Taken as an academic exam at the University of Southern California.

Credential C-4Z93TKD6LF

Google Ads Search Certification awarded to Preston Thoman

Google Skillshop · Oct 2025

Google Ads Search Certification

Keyword strategy, ad creation, bidding optimisation, audience targeting, and performance measurement for paid search.

Credential 162775536 · valid to Oct 2026

05 · Say hello

Let's build something
worth the heat.

prestonthoman.work@gmail.com